Shell Support: In the documentation we have provided an example of how you can trigger an event when you enter a shell, and it will set the time and weather to the optimal conditions for your client only to avoid shadows and rain/snow etc inside the shell. ![]() On ESX/QBCore the weather will be synced after your players are loaded in by the framework to ensure multi-character resources do not cause any issues with the sync. Fully synced across all players: When a player enters the server their client will be fully synced with the rest of the server.Configurable chances to rain/thunder/snow: In the config you can choose how often you want rain, thunder or snow to happen, its based on a % chance.In game UI: The in game UI is where all of the main changes can be made changing the time/weather, toggling dynamic weather, toggling blackout‘s, freezing time and toggling the instant or gradual time/weather changes.Weather: When instant weather change are disabled, a single weather change takes 3 minutes to complete, meaning you would barely notice the weather is changing or has changed because it’s so smooth.Time: Players will not be able to notice the time changes, the shadows never suddenly jump and are always smooth (the instant time change setting has no effect on this).Smooth time and weather changes: This is referring to normal time and weather changes a player experiences when on the server, NOT forced changes by staff when they use the in-game UI.Instant is obviously instant, but gradual means players will barely notice the changes. Instant or smooth forced time/weather changes: By this we are referring to when a staff member uses the in-game UI to force time/weather changes.Persistent weather: The settings (time/weather, dynamic weather, freeze time, instant time/weather change) can be saved to the settings.txt file just before a server restart, and these settings will be automatically re-applied on the next server start. ![]() It will not repeat the same cycle twice in a row. So for example the rain weather group will start with low intensity rain and build up to high intensity.
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